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<h1><a name="top" />Zombie:Reloaded Manual</h1>

<p class="headerinfo">Targets plugin version 3.0.0, (not released)<br />
Written by Richard Helgeby</p>

<h2>Guide Index</h2>

<div class="thumbinal">
<a href="images/zm_besieging_v2.jpg"><img src="images/zm_besieging_v2_thumbinal.jpg"
alt="Humans camping on a high wall." /></a>
<div class="imagetext">Humans camping on a high wall in zm_besieging_v2.</div>
</div>

<p>The manual is separated into three parts to make it easier to find what
you're looking for.</p>

<p>The first part is for server operators that install the plugin and do
configuration. All settings, files and commands in Zombie:Reloaded is explained
in detail.</p>

<p>The second part is a guide for admins on the server with an overview of
available admin tasks, like spawning players, manual infections, or teleporting
players.</p>

<p>The last part is for players. It explains various concepts and how to use the
plugin's menus and its commands.</p>

<h3>Guides</h3>

<ul>
    <li><a href="zr_operators_guide.htm">Server Operator's Guide</a> -
    Installation and configuration</li>
    <li><a href="zr_admins_guide.htm">Admin's Guide</a> - Admin commands</li>
    <li><a href="zr_players_guide.htm">Player's Guide</a> - How to use
    Zombie:Reloaded</li>
</ul>

<h2>Introduction</h2>

<h3>About Zombie:Reloaded</h3>

<div class="thumbinal">
<a href="images/zm_roy_the_ship.jpg"><img src="images/zm_roy_the_ship_thumbinal.jpg"
alt="A zombie trying to attack humans." /></a>
<div class="imagetext">A zombie trying to attack humans in zm_roy_the_ship.</div>
</div>

<p>Zombie:Reloaded is a SourceMod plugin made for Counter-Strike: Source where
humans and zombies fight for elimination of eachother. It's an open source clone
of <a href="http://www.zombiemod.com">ZombieMod</a> with lots of additional
features.</p>

<p>The game objectives will be changed into humans (counter-terrorists) versus
zombies (terrorists). Humans try to survive by camping, making barricades and
hiding. Zombies try to hit humans with their knife.</p>

<p>To balance the game, humans and zombies have different skills defined in
player classes.</p>

<h4>Common humans</h4>
<ul>
    <li>have huge amounts of ammo</li>
    <li>have bullets and explosions that push zombies away (knock back)</li>
</ul>

<h4>Common zombies</h4>
<ul>
    <li>have no weapons (only their knife)</li>
    <li>have much higher health</li>
    <li>run faster</li>
    <li>jump higher or longer</li>
</ul>

<div class="thumbinal">
<a href="images/zm_hellarch.jpg"><img src="images/zm_hellarch_thumbinal.jpg"
alt="Humans fighting zombies on a bridge" /></a>
<div class="imagetext">Humans fighting zombies on a bridge in zm_hellarch.</div>
</div>

<p>Initially there are no zombies. This gives humans some time to prepare
themself. After a random time the round has started, one or more humans are
turned into zombies.</p>

<p>There are three game modes in this game.</p>

<h4>Classic</h4>
<p>The classic game mode is just based on hiding, camping and barricading. It
works on any map, but zombie maps (prefixed with "zm_") should be used for
optimal balance and fun.</p>

<h4>Escape</h4>
<p>A second game mode is a escape from zombies to a safe place. Humans has to
run through various obstacles and reach a safe place within a certain amount of
time. Those who are left behind dies when the time is up. Escape maps are
required for this mode. These maps are commonly prefixed by "ze_".</p>

<h4>Riot</h4>
<p>The third game mode is a defense against a zombie riot (based on the
<a href="http://forums.alliedmods.net/showthread.php?p=647040">Zombie
Riot</a> plugin by Greyscale). Bots are usually used as zombies in this game
mode but players may join the zombie team too. This game mode doesn't require
special maps, but get best results if it's played with zombie maps (prefixed
with "zm_" or "zr_").</p>

<p>In addition to the bots, each round is separated into days with different
difficulty level. Humans advance a day by surviving a round. If they loose they
will go back one day. Each day is a bit more difficult than the last one, where
there are more zombies to kill.</p>


<h3>Credits</h3>

<h6>Concept</h6>
<ul>
	<li>
		<p><strong>Jason "c0ldfyr3" Croghan</strong></p>
		<p>The developer of the popular <em>ZombieMod</em>
		(<a href="http://www.zombiemod.com">www.zombiemod.com</a>). There
		wouldn't be any Zombie:Reloaded without ZombieMod.</p>
	</li>
</ul>

<div class="thumbinal">
<a href="images/zm_roy_zombieranch_night_b4.jpg"><img
src="images/zm_roy_zombieranch_night_b4_thumbinal.jpg"
alt="Creepy ambience in dark maps." /></a>
<div class="imagetext">Creepy ambience in dark maps (zm_roy_zombieranch_night_b4).</div>
</div>

<h6>Developers and testers</h6>
<ul>
	<li>
		<p><strong>Andrew "Greyscale" Borba / "sumguy14"</strong></p>
		<p>Author and head developer of Zombie:Reloaded. The one who started
		remaking Zombie Mod on the SourceMod platform.</p>
	</li>

	<li>
		<p><strong>Richard "rhelgeby" Helgeby</strong><br />
		E-mail: <a href="mailto:richard_helgeby@hotmail.com">richard_helgeby@hotmail.com</a></p>
		<p>Zombie:Reloaded developer. Joined development since version 2.5.1 and
		is now one of the head developers.</p>
	</li>

	<li>
		<p><strong>"Cpt. Moore" and SwissQuake</strong></p>
		<p>Helped debuging issues and made some new features. Most credits go
		for letting us use the <a href="http://www.swissquake.ch">SwissQuake</a>
		zombie server for testing.</p>
	</li>
</ul>

<h6>Game resources</h6>
<ul>
	<li><strong>robot</strong> - Zombie models</li>
	<li><strong>ICS</strong> - The hellknight zombie model (from
	<a href="http://www.ics-base.net/css_skins/skins.php">ICS' CS:S Skins</a>)</li>
	<li><strong>fischfasch</strong> - Team win overlays</li>
	<li><strong>Greyscale</strong> - ZVision zombie overlay and ambience sound file</li>
</ul>

<h6>Others</h6>

<p>There are many users from the <a href="http://forums.alliedmods.net">
Allied Modders Forum</a> who contributed with testing, troubleshooting and
sharing ideas. They are too many to be listed individually.</p>

<p>If we forgot to mention someone who think they deserve a space in these
credits, contact us and we'll consider it.</p>

<h3>Contact Informaiton</h3>

<p>Have a look in our support forum if you have questions or issues. Most likely
someone else have already asked about it.</p>

<p>The source code of this plugin is available in a repository in our site at
Google Code.</p>

<p><strong>Main support forum:</strong>
<a href="http://forums.alliedmods.net/forumdisplay.php?f=132">
http://forums.alliedmods.net/forumdisplay.php?f=132</a></br />
<strong>Zombie:Reloated at Google Code:</strong>
<a href="http://code.google.com/p/zombiereloaded/">
http://code.google.com/p/zombiereloaded</a>
</p>

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